Taking out the Sacred Physician first is a good idea, as they heal the others. The Lord Commander will stand and fight you directly, while the Grand Inquisitor will attack from behind, and the Sacred Physician from a safe distance to the side. The boss of this dungeon is in fact three bosses the Sacred Physician, the Grand Inquisitor, and the Lord Commander. Before long you will find yourself in the Council of Thieves, where you must defeat the Knight Council. There isn't much to worry about here beyond the copious amount of knights you will have to fight as you travel. This large door will be marked on your map when you get close to it, so if you have not come across it, you should spot it easily on the map.įollow the path beyond the door to enter Deserter's Den. With the Warmaster's Key, you can unlock the Deserter's Door and progress. The Warmaster is essentially just a larger, tougher Dreadknight, so nothing too different from what you have already been fighting. As such, be sure you are ready for a fight before you free the final prisoner. You need to defeat the Warmaster and take their key. When you free the last prisoner, a miniboss called the Warmaster will appear and attack you. When you spot one, head there and interact with the prisoner to free them. The prisoners will appear on your map as diamond-shaped icons. Make your way through the dungeon, and keep an eye on your map. Your first objective is to free six prisoners. We can, however, go over the steps of the dungeon and talk through any potential sticking points. As dungeons are procedurally generated in Diablo 4, an exact step-by-step walkthrough isn't possible.
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